View Full Version : .ASE texture coord wrong?
07-09-2001, 02:06 AM
When we examinate a file .ASE from an object with textures coordinates, it has 3 coord per
vertex, why 3 and not 2 if its from a 2 dimensional bitmap image?
07-09-2001, 07:43 AM
I'm a bit puzzled about that too. Perhaps 3dsmax can use 3d textures?
You're asumming correctly. 3DSMAX has support for 3-dimensional textures. However, as long as you use standard bitmaps for your textures you can just ignore the third coordinate.
07-10-2001, 01:21 AM
Thanks, I suspect that too.
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