View Full Version : design/implementation of an OpenGL gui?

07-21-2004, 07:02 AM
Hi everyone,

Just *really* struggling to come up with a decent GUI system in OpenGL for my game and am wondering what other people are using.

I've done a search on google and most of the gui toolkits using OpenGL are meant for displaying things with a "desktop-ish" interface (as least that's how they're presented) within a game.

What I want is a simple library (or even some suggestions) for having a few edit boxes and/or combo-box controls that I can display within my renderer.

thanks for any help you can give me!

07-21-2004, 10:07 AM
here you may find links to a few gui systems, I liked GLGooey though couldn't make it work :)


07-26-2004, 08:56 AM

ClanLib has a fully customizable GUI system (very savvy) and it can be drawn and used directly on top of OpenGL.

www.clanlib.org (http://www.clanlib.org)

They had some server problems recently, but you can download the source project now.