Running .Net projects on VS 6.0

Hi,

Im trying to compile some .Net projects found under Nvidia SDK 8.0, but I only have VS 6.0.

Is there some way to do this?
After adding some directories needed for the .h files I got this strange error:

c:\program files
vidia corporation\sdk 8.0\inc\glh\glh_genext.h(63) : error C2146: syntax error : missing ‘;’ before identifier ‘glMultiTexCoord1d’
c:\program files
vidia corporation\sdk 8.0\inc\glh\glh_genext.h(63) : error C2501: ‘PFNGLMULTITEXCOORD1DPROC’ : missing storage-class or type specifiers
c:\program files
vidia corporation\sdk 8.0\inc\glh\glh_genext.h(63) : fatal error C1004: unexpected end of file found
Error executing cl.exe.

Anyone know what to do?

Regards, Ninja

Try a google search for prjconverter. It’s a small program that converts .net solutions to vc6 projects. Haven’t tried it myself yet though.

Greetz,

Nico

Ok, thanks.
But the program need a file called
MSXML2.DLL, how can I get it?

Regards, Ninja

Google tells me that it’s a part of MDAC 2.6. So install MDAC 2.6 or later and you should have it.

Ok now the program works.
I converted simple_soft_shadow project but I still get errors:

Linking…
LINK : fatal error LNK1104: cannot open file “pngMTDLL6.lib”
Error executing link.exe.

simple_soft_shadows.exe - 1 error(s), 0 warning(s)

Whats wrong now?

//Regards, Ninja

Please discuss compilation problems in the beginner’s forum…

– Tom

Well do you have the “pngMTDLL6.lib” and is it in the path the linker uses to find lib files?

If you use the VS online help and enter the error number (LNK1104) you will get more information on the topic.

No offense but thats more of a “how do I use my compiler/linker/IDE” than a OpenGL question.