View Full Version : Is there a generic blur function for OpenGL?
09-20-2001, 09:31 AM
I am working on a texture mapping project and my textures seem very aliased. Is there a way to do some sort of blend function the does a simle blur?
09-20-2001, 09:36 AM
hmm I don't understand what blend Functions have to do with blur.
When you are talking about interpolation of color values you might want to set your TexParameters to GL_LINEAR.
perhaps u mean mipmapping u can use gluBuildMipmaps(...) to autocreate the mipmaps for u, thisll get rid of antialiasing problems at distances. the downsampling it uses can be considered a blur
Powered by vBulletin® Version 4.2.3 Copyright © 2017 vBulletin Solutions, Inc. All rights reserved.