Steelrose
02-11-2003, 06:05 PM
I am working with Lightwave 3D and it has a great feature called Subpatching. I am also working on a program that will decode and use the lighwave data to create objects for openGL.
The question is this: does OpenGL have a method that will do the subpatching (I think it may be called subdivision patching or subdivision surfaces)? If so could you direct me to the site that has this information. The patching works well but when I freeze the object for OpenGL, I get thousands of polygons. I can render this but it causes alot of slowdown.
Thanks.
The question is this: does OpenGL have a method that will do the subpatching (I think it may be called subdivision patching or subdivision surfaces)? If so could you direct me to the site that has this information. The patching works well but when I freeze the object for OpenGL, I get thousands of polygons. I can render this but it causes alot of slowdown.
Thanks.