I got an ATI x700 and it seems to refuse to do appropriate depth testing, that is, when depth testing is enabled the surfaces appear a bit messy along with any textures if texture mapping is enabled. This is the code enabling depth testing:
I tried tweaking the ATI’s opengl properties on the desktop settings but nothings seems to have changed.
Does anybody know how to resolve this issue?
Thanks
Yes I meant z-fighting (you’ll have to excuse my terminology as it is a bit rusty My depth buffer has got 16 bits and even when I set this to 32 things get even worse. Would it matter that I use MFC as a framework instead of pure windows sdk calls? Thanks for the quick reply