Flickering OGL

I’m using glut runing at WINXPPRO & at fullscreen mode windows flickers a lot. I have GF2GTS and lastest det’s, unfortunately ther’s no refresh override function.

Are you using double buffers?

Originally posted by M/\dm/
:
I’m using glut runing at WINXPPRO & at fullscreen mode windows flickers a lot. I have GF2GTS and lastest det’s, unfortunately ther’s no refresh override function.

Yeap, for sure. Wasn’t ther somthing like 800x600@85 in glut?

Do you have vsync on or off? If it is off, turn it back on and you shouldn’t see any flicker. If it is on, I got no clue.

You aren’t by anychance swapping the buffers twice accidentally per frame are you? I had a problem with that once that resulted in masive flickering!

  • Halcyon

Do you have the lights on or off?
Also, it might be a Z buffer problem. Can you paste some code here? (your main loop)

I have ligting based on Cg, so it shouldn’t be the problem. Well everything is OK in windowed mode, something must be wrong with glutgamemode

there’s a problem with winxp every gamer knows about: the “60Hz bug”. Just search the internet and you will find a couple of solutions.

I knew DX had this bug, but everything should be ok with OGL?