hello,
i´m rendering a terrain with the gltextureARB extension. the terrain is rendered how it should.
but then i wanted to render some trees without multitexturing. i changed the GL_TEXTURE_ENV_MODE to GL_REPLACE and enabled GL_TEXTURE_2D.
but now the trees don´t get rendered right. at all it seems as they don´t get textured.
i think the problem could be that the configurations i did for multitexturing must be disabled somehow. but i don´t know how.
any suggestions?
thanks,
Poons