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Muerte
11-16-2000, 12:10 PM
I'm so sick of this, i get this problem all the time. Whenever i compile an OpenGL project with the MingW compiler the project seems to work smoothly on my machine, although crashes anyone else's. The only libraries in use are Opengl32.dll and Glu32.dll ... are there any precautions i may have overlooked?
*keep it real*
-Brian

DFrey
11-16-2000, 12:47 PM
Well, there are definitely more libraries being used than just those two. I suspect that some other library is also being used, possibly implicitly, that you have and that others tend not to have. That'd be my guess.

[This message has been edited by DFrey (edited 11-16-2000).]

Muerte
11-17-2000, 01:40 AM
Yeah, i came across that idea too. The problem described sounds really weird, apparently there's a series of Blue-screen-of-death's , followed by error windows and then the program starts for roughly 3 seconds and crashes. I figured that if there was a problem directly with OpenGL or their 3d card the program wouldn't run for those 3 seconds... but your'e right, it must be some other missing dll.
*keep it real*
-Brian