how is the damn glBindTexture() working??? i don’t understand in at all! ok… i understand what glBindTexture() should do when i use an used texture name.
but what happens when parameter is unused texture…??? how can i then bind name with some real bitmap???
You have to load the bitmap texture first before you can bind it, openGL does not have any texture file loading routines.
So you have ether write one or use someone elses.
Originally posted by miko:
[b]how is the damn glBindTexture() working??? i don’t understand in at all! ok… i understand what glBindTexture() should do when i use an used texture name.
but what happens when parameter is unused texture…??? how can i then bind name with some real bitmap???