A Question about texture matrix

Hi,
I want to project a image onto a plane that located at (0, 0, -100) via projective texture:

How can I set the texture matrix?

glMatrixMode(GL_TEXTURE);
    glLoadIdentity();
    glTranslatef(0.5, 0.5, 0.0);
    glScalef(0.5, 0.5, 1.0);
    ...

Thank you in advance!

can anyone help me to solve this problem?

Who can help me with this problem?

try a search in the forums
http://www.opengl.org/discussion_boards/cgi_directory/ultimatebb.cgi?ubb=get_topic;f=3;t=012073

try google with “projective texturing”

check out the nvidia/ati sites for papers/demos.