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Anonymous Coward
08-01-2000, 08:47 AM
Where can I have a good and practical explanation of matrices in OpenGL. I cant understand how to imagine a matrix in OpenGL.
Thx!

DPalomo
08-01-2000, 10:24 AM
Hi Anonymous Coward,

for good OpenGL tutorials you should look at
Nehe's Tutorials, they are the best http://www.opengl.org/discussion_boards/ubb/biggrin.gif!
(http://nehe.gamedev.net)

You can also go for another approach, like read a book about OpenGL http://www.opengl.org/discussion_boards/ubb/wink.gif
The OpenGL SuperBible i.e.
(http://www.itknowledge.com/reference/archive/1571690735/ewtoc.html)

Good luck,

Daniel.

nikopol0
08-01-2000, 01:36 PM
I don't think Nehe's tutorials will help u a lot (I don't like them, but it's another problem)
Take a look at this link : http://www.flipcode.com/documents/matrfaq.html
It explains basic things about matrix (inverse, transformation, determinant...), and gives informations about how they are used in opengl
There is also a section about quaternions, but skip it for the moment