jirkamelich
11-24-2002, 07:10 AM
I use for selection of some object in scene glSelectBuffer(512,buffer)
I think that each 4 bits keep informations about one object. First keep depth, third ID, what keep the two other , second and fourth ?
I think that each 4 bits keep informations about one object. First keep depth, third ID, what keep the two other , second and fourth ?