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kucheech
08-07-2000, 12:34 AM
What objects / shapes are suitable as 3D models and what are the factors to be considered?

KCC

Rob The Bloke
08-09-2000, 11:32 AM
A List of What Not To Use

*Dont use convex polygons

*Imagine a quad, (think of a piece of paper lying flat on a table) if you move one of the verticies up slightly, it will no longer be a quad but two triangles. This is known as having a non-planar polygon and can cause a few problems with lighting.

If you want to make things easier, just use triangles and non of this will be of any trouble.

being able to draw triangle fans, or strips will also be quicker.

Other than that, there isn't really anything to woryy about when modelling other than the number of polygons