transparency

hi there!
i’m trying to add an effect to my scene where every object should be made of colored glas. But if i’m rotating the thing looks strange and i’m not able to sort my triangles every time for rendering! is there any hint you can give me about z-buffer, alpha blending, transparency, that solves my probs?

thx, Kai

You need to sort the polygons in depth order. Sometimes this is done with BSP trees.