as Subject
Hi !
You can use glGetString(…) to find that out,
the GL_RENDERER should tell you what kind of rendering you are using, remember to have an active rendering context when you call glGetString().
Mikael
Got it,Thanks!
as Subject
Hi !
You can use glGetString(…) to find that out,
the GL_RENDERER should tell you what kind of rendering you are using, remember to have an active rendering context when you call glGetString().
Mikael
Got it,Thanks!