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AngelT
12-16-2004, 03:28 AM
Hi!

Sorry, my english is bad.

I need to use AUX buffer. Auxiliary buffers work fine on GeForce2 and GeForce4 on Windows XP, except when using the function glDrawPixels. This function doesn't work.

Is it a limitation ?
Is it a card o driver problem ?
Is it a Windows implementation problem ?
Any idea ?

12-16-2004, 04:27 AM
Yes dude... I use English very bad than you.

Auxilialy? Do you want code sample of (delphi and assembly) or (C++/C and assembly)?

If you want Delphi and assembly? It's OK I know.
but I don't know about C/C++...

If you want Delphi and assembly you will download unit file dglOpenGL.pas to your PC. I will help you to connect your 3D to render in GPU and immediate mode. To the other day if I have time I will come help you.

Today I will sleep. Nice to meet you dude bye.
Dol

Relic
12-16-2004, 07:34 AM
AUX buffers, if present, should just work as any other color buffer. If DrawPixels is not working, try if that has been fixed in a newer driver.