Hello,
I’m not sure if this is the right forum, so if it isn’t please direct me to the right place.
I’m using GL4Java and trying to translate a sphere with a texture wrapped on it by calling gl.glTranslatef(x, y, z). The sphere is translating, however it is also every so slightly rotating. I took out all the rotation code and the sphere is at 0,0,0 so I can’t figure out why this would happen. Any suggestions would be greatly appreciated.
Thanks so much,
Allison