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McZ
10-30-2001, 05:32 AM
how do I traverse the bsp tree ?

and how to use the vislist.. and then how to render the face ?

is it GL_POLYGON or ?

I want a verry simple example if someon have one http://www.opengl.org/discussion_boards/ubb/smile.gif

oh.. it is for Quake 1 bsps http://www.opengl.org/discussion_boards/ubb/smile.gif

DFrey
10-30-2001, 06:43 AM
It may not be a very simple example, but you could always look in the Quake source code. It contains source code for glQuake as well.

McZ
10-31-2001, 11:50 PM
I donīt understand the q1 source :p it is to much..

I found this link here in this forum when I search for quake bsp : http://cs-people.bu.edu/jisidoro/cs480/

And I want the source for assignment #4 the finnished source the source you can download isnīt everything only how to load the bsp file and that I know already.