View Full Version : Could anybody point me to a paper which covers the theory of OpenGL lighting?
02-26-2000, 05:51 AM
I'm a Newbie to OpenGL, with limited mathematical knowledge, developing a DLOD T&L engine for OpenGL in Delphi ( http://www.opengl.org/discussion_boards/ubb/wink.gif ), and would need a paper on the theory of lighting in OpenGL, I have the 1.1 OGL (get constant server busy when trying to dl 1.2.1 Specs??) specs, but the info there does little to nothing for me.
02-26-2000, 07:42 AM
In The OpenGL Programming Guide - there is
a section in the chapter on lighting that
discusss the mathematics
02-26-2000, 08:13 AM
Seems like there's no way around buying that book http://www.opengl.org/discussion_boards/ubb/smile.gif Thank you http://www.opengl.org/discussion_boards/ubb/smile.gif
openGL programming guide is also online so u dont have to buy it. I dont remember the url though, but i think its somewhere here att opengl.com
02-27-2000, 11:19 AM
I found it, thanks http://www.opengl.org/discussion_boards/ubb/smile.gif
The URL is: http://heron.cc.ukans.edu/ebt-bin/nph-dweb/dynaweb/SGI_Developer/OpenGL_PG/
However, the section on the mathematics there cover to much of the how and to little on the why for my special case...
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