OpenGL Windows Update

I want to update my window after every half second interval?
Any body help me in it and tell me the function for updating the window.

In the Win32 API, UpdateWindow(HWND hWin) will update the window, but to find out what it does, you’d have to read the API because I totally forget; I know it sends a few messages to the window in question, though. Other than that, you’d have to set up a timer (or possibly a second thread) which will trigger a specific function to “update” the window you want.

This message loop should do it:

LRESULT CALLBACK WndProc(HWND hwnd,UINT uMessage, WPARAM wParam, LPARAM lParam)
{
static unsigned int uiTimer = 0;

switch (uMessage)
{
case WM_CREATE:
    // Build OpenGL rendering context here.
    uiTimer = SetTimer(hwnd, 1, 500, NULL);
    return 0;

case WM_TIMER:
    InvalidateRect(hwnd, NULL, FALSE);
    return 0;

case WM_ERASEBKGND:
   return 1; // Keep GDI from clearing.

case WM_PAINT:
    glClear(GL_COLOR_BUFFER_BIT);
    ValidateRect(hwnd, NULL);
    return 0; // OpenGL handles the painting.

case WM_DESTROY:
    if (uiTimer != 0)
    {
        KillTimer(hwnd, 1);
    }

// Cleanup OpenGL here.
PostQuitMessage(0);
break;

}
return (DefWindowProc(hwnd, uMessage, wParam,lParam));

}

[This message has been edited by Relic (edited 02-11-2004).]