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View Full Version : How to generate real time moving smoke using OPen GL



goru
07-02-2003, 08:08 AM
hi ,
I am trying to generate some smoke effects using open GL , using the fog modes
in Open GL i have managed to genarate some
smoke effects on static objects at the screen , can anybody tell if You have any idea how to generate Real time moving smoke .
IF anyone has some sample program for that
then please tell me .
Thankx in advance

07-02-2003, 08:39 AM
I have this same problem!!!

Mete Ciragan
07-02-2003, 10:27 AM
This is usually done with particles. A lot of small quads (optimally all in one vertex array). The quads are facing the camera (billboards). Of course you can try volumetric stuff, but this is more complicated.

- Mete

goru
07-02-2003, 10:45 AM
Originally posted by Mete Ciragan:
This is usually done with particles. A lot of small quads (optimally all in one vertex array). The quads are facing the camera (billboards). Of course you can try volumetric stuff, but this is more complicated.

- Mete

Hi thankx for ur reply .

Do u have some sample code or some basic documentation of what u r suggesting

regards