06-07-2003, 11:07 PM
I can create my pbuffers with a front and back just fine. And I can control rendering to them using glDrawBuffer()/glReadBuffer, but I read in the WGL_ARB_pbuffer extension spec that I should be able to use wglSwapLayerBuffers() to switch. I've tried everything, but I can't get this to work. Anyone have advice here?