How can I load a .bmp or .jpg image and set it as background for OpenGL viewport?
Thank you,
Luke
this you can do the following way:
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load your background image as a texture
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before rendering a frame, change to orthographic projection and render a quad that is exactly screen sized at a distance from the viewer that is nearly the far plane of the viewport
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then, change to normal perspective mode again, and render the scene.
Jan
Sweet, thank you.
Luke