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01-28-2004, 10:53 PM
Can anyone tell me if OpenGl can be used supported by Microsoft windows XP in a personal desktop? Or it needs a extremely high density super computer? How much does cost for a license in USD?

ZbuffeR
01-28-2004, 11:06 PM
Is it a joke ?


Well, the first GL programs I have seen ran on a 100mhz pentium... Nowadays there are special versions running on mobile phones...

The license costs a lot in USD indeed... what sort of license do you need ? To let you use GL progs ? To program in OpenGL ? It is the same price... about zero...

Some more serious facts : http://www.opengl.org/applications/installing.html


[This message has been edited by ZbuffeR (edited 01-29-2004).]

nexusone
01-29-2004, 04:36 AM
If you read the main page of this website, Windows XP is shipped with the core openGL librarys.

But in order for you to get newest features and hardware acceration you need to have the newest openGL video drivers, which are supplied by the Video card maker. Both ATI and Nvidia have the most up todate openGL drivers for their cards.

There is no cost or fee for the use of openGL on the desktop or writting a application or game using openGL.

Only if you where to create your own OS and want openGL as part of your OS system would you then need a license.

[This message has been edited by nexusone (edited 01-29-2004).]

dorbie
01-29-2004, 11:50 AM
Yes OpenGL is available on windows XP with any graphics card. Just download the latest drivers. OpenGL is free for developers. OpenGL is licensed to people who make hardware but we don't need to worry about that, we get it for free by using a video card on any PC. In anycase hardware makers actually license the OpenGL trademark & test software, the API is freely available to everyone.

You can use OpenGL to develop software on any PC now. Many games and professional applications use OpenGL on PCs and have for years, there really is no minimum specification, but a nice graphics card and motherboard with good AGP support helps.

OpenGL hardware on PC systems that you can buy for a few hundred dollars now outperform all those specialized 'supercomputing' OpenGL hardware implementations, both in terms of raw performance, memory capacity (in most cases), bus bandwidth to the pipe and advanced features like pixel programmability.

[This message has been edited by dorbie (edited 01-29-2004).]