please help me in texture!

I map a texture to a object and put it in the window first. then I need to put another object to the window. My problem is the second object is also mapped with the texture,

what should I do if I don’t want the second object to be mapped with the texture?

please help!

Jerry

glDisable(GL_TEXTURE_2D);

but use glDisable(GL_TEXTURE_2D); the privious texture is also disabled, can I separate them one use texture and onther don’t?

glEnable(GL_TEXTURE_2D);
'draw first object with texture

glDisable(GL_TEXTURE_2D);
'draw second object without texture