Opengl faded with lines problem

OpenGL runs fine on my computer, but I noticed that on some computers, OpenGL has a consistent set of problems: the graphics seem faded, solid and textured objects have lines going through them, and colors are off. This happens on my work computer and will only happen on my own computer (at home) if I use Microsoft’s debugger on my OpenGL program. It seems like OpenGL is being initialized wrong, or it’s using a bad dll or something. Anybody know the exact cause of the problem?