Win32 Console OpenGL?

I’ve heard people referring to programs written as Win32 console progs that utilize OpenGL. How’s this done?

hhhmm

in a Win32 Console, I know that you can using a Win32 Console and Glut to Create a OpenGL app that works, when you do that, in the Background of this app would run a Win32 Console, maybe you mean that.

Take a look at the OpenGL FAQ, this topic is covered there!

Cheers,
-Lev

This is how I have been learning OpenGL, it is quie simple and ingnores the Window API, MFC or anything else too horrible.

Is this recommended though?? I have been reading Nehe’s tutorials and this isn’t the approach used in his code

Go here
http://home.clara.net/paulyg/ogl.htm

The tutorials are written for Borland users, but they are Win32 console apps that utilize OpenGL.

With GCC (MinGW):

use -mconsole instead of -mwindows

As always, you can use the standard

int main( int argc, char **argv )

program entry, rather than WinMain.

/Marcus