View Full Version : qeradiant *.map files
I want to use qeradiant to build my own levels and i so i need to read *.map files.
*.map files are text so supposedly they will be easier to read. But the way they organize geometry (brush) it makes kind confused. I hope someone give me help on this subject ( how to read *.map files) since i want to read directly *.map files and doing my own bsp and vis process and not read from quake *.bsp file. i will appreciate your help.
Sorry for my bad english is not my mother language.
Sorry for my bad english is not my mother language. http://www.opengl.org/discussion_boards/ubb/smile.gif
09-05-2001, 12:44 AM
Here is a link on how to load Worldcraft map files which I'm guesing are similar to q3Radiant .map files.
To be honest I have found it easier to load q3 bsp files. Here is a link on how the q3 bsp file is structured
09-05-2001, 02:03 AM
go to http://nate.scuzzy.net, he wrote a *.map converter. it is easy to understand and has everything you need to create nice levels.
09-05-2001, 05:16 AM
I couldn't find a map reader there...
Well, you have stored planes in the file for each which define a convex hull of the brush. Simply intersect a plane with all others and you will have the polygon lying on that plane (you have to be careful with planes bein coplanar, and planes which don't share edges though).
Powered by vBulletin® Version 4.2.3 Copyright © 2016 vBulletin Solutions, Inc. All rights reserved.