I’m with a big problem, and I’m trying to find the best solution for this problem, I will try to explain :
I have a model (that is digitized in slices / sections), now I would like to render it, it means that I have to make the faces and I also want to export it in some formats, but not in slices, in faces, the question is : How to create the faces (QUADS or triangles) based in my slices model ?
What I was really looking for is more information on what data makes up a slice, that is, is it a scalar field? Or is it just a series of points? How are the points distributed, throughout or only on the surface?
Ok, good. Is the outline of each slice always simple? Or can it be complex, i.e. made up of multiple disconnected contours? If it is multiple contours I would suggest something along the lines of the marching cubes algorithm. If the contour of the slice is always simple, then finding the hull should be quite trivial.
[This message has been edited by DFrey (edited 01-11-2002).]