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Rodrix
05-09-2006, 09:41 PM
Hi!
How is everyone doing?! :)

I am using spherical texture generation for some of my objects to simulate better reflection effects. The objects that I am applying it too are similar to a streched cube with smooth curves on corners (I got many of them of the same size and shape), and yes I know that there is Cube-mapping texture generation but I want to avoid it for performance results.

However my problem is that I don't know how to create the textures so that they look good!
I use to Photoshop's Distort filter to convert from rectangular to polar coordinates to make the textures, but I never know how they will finally look on the model until I test them, and this trial and error technique has produced no good results! Is there an intelligent way for making the texture?!

Thanks so much in advance!
Cheers!
Rod

Rodrix
05-14-2006, 10:07 PM
...mmm.. I guess no one understood my question.

I am looking for a program that would let me paint a texture on runtime and then save it. Like SkyPaint, but with any loaded object model and using spherical mapping.

Any help, comment, or advice will be deeply appreciated!
Thanks,
Rod