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LostInTheWoods
08-16-2002, 05:29 AM
2 quick questions.

First, what direction is the z axis in opengl?
Obviously if you are looking into a monitor, Possitive x is to the right, Negative x is to the left, Possitive y is up, negative y is down. SO, is the Possitve Z pointing into the screen, or pointing at my eyes?

Secondly, what is the default orientation vector?? I know its looking down the z, but what direction, looking down the pos z, or the negative z??

Thank you.

Wingman
08-16-2002, 06:12 AM
Positive z axis is pointing at your eyes and negative is pointig away from you.


Default orientation vector is looking down the negative z axis.