blending transparency on multipass render

I have a multipass render setup for two passes. The first pass I want this texture to be drawn with 20% transparency. The second pass I want to be drawn with 80% transparency. What I get is the top layer blended, like a subtractive blend, into the lower layer witch is at full 1.0 alpha. My guess is that I am setting up the belending wrong but I don’t know what else to try.

I want the second pass, top layer, to only have transparency added to it and not added or subtracted to the lower layer. I mean I don’t want the texture to change color values, but have the appearence of added alpha to the entire texture, even if there is an alpha included in the texture.

Any ideas?

Morris