New to OpenGL, need the basics

Hey, I’m just learning how to use opengl, I program pretty good in c++. I use an old dos Borland compiler(I dislike MS Visual C++), and I know tons of stuff, like OOPs, linklists, stacks&queues, pointers, and all that good stuff. I need to know the basics, like loading up the dlls, plotting points, setting the resolution, and everything neede to make basic hi-res space shooter, if you know a good site, please post it. You can Email me @ ‘ragingsoul@crosswinds.net’, or chat on aim sn ‘duente mael’. Thanx.

http://www.frii.com/~martz/oglfaq/

nehe.gamedev.net

[This message has been edited by spidey (edited 08-01-2001).]

this is a recording. <click, whirrr>

Just so you know, you won’t be able to create OpenGL programs with Borland’s Turbo C++ 3.0. I don’t know why you dislike VC++, but there are plenty of other windows compilers out there for free you can use. (Cygwin, Borland’s command line tools, etc.)