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02-01-2002, 02:35 AM
Hi everyone, I'm reading Nehe's tutorials and trying to make a small Object Oriented Landscape Engine with OpenGL. My current problem is about displaying text on the screen: following all Bitmap (and/or Outline) Font tutorial steps, I can get text displayed, but it's always of a dark blue color, despite all my Color3f calls immediately before my printText method (perfectly similar to Nehe's one). I've tried everything but nothing seems to work..... http://www.opengl.org/discussion_boards/ubb/frown.gif(((
Can someone help me, please?

dUckmAnn
02-01-2002, 07:07 AM
Are you using texture-mapping? If so, disable it before you render the text (glDisable(GL_TEXTURE_2D))

Carl

02-04-2002, 11:21 PM
Thanks a lot Carl, it works disabling texturing and lighting.