happy

03-03-2005, 01:48 AM

hello

well i'd like to tesselate an object using the tesseletor of glu and the recover the vertex given to store them

the problem is that i don't know how to recover them? when my callback function is called? which parameteres are given to this function?

here is my code :

My3ds = lib3ds_file_new();

GLUtesselator *tessobj;

tessobj = gluNewTess();

gluTessCallback(tessobj, GLU_TESS_EDGE_FLAG, NULL);

gluTessCallback(tessobj, GLU_TESS_VERTEX, vertex_fn);

for (int i=0; i<model.ncares; i++){

gluTessBeginPolygon(tessobj, NULL);

gluTessBeginContour(tessobj);

for (int j=0; j<model.cares[i].nverts; j++){

gluTessVertex(tessobj, model.cares[i].verts[j], vertex_data[j]);

}

gluTessEndContour(tessobj);

gluTessEndPolygon(tessobj);

}

gluDeleteTess(tessobj);and in my callbask function i would like to insert those vertex to a .3ds file using lib3ds

void *vertex_fn(){

Lib3dsMesh *mesh;

mech->pointL = vertex_data; // how to recover the coordinates (vertex_data)?

// insert a face after 3 given vertex

// or insert a point corresponding to the vertex?

lib3ds_file_insert_mesh(My3ds, mech);

}thanks

well i'd like to tesselate an object using the tesseletor of glu and the recover the vertex given to store them

the problem is that i don't know how to recover them? when my callback function is called? which parameteres are given to this function?

here is my code :

My3ds = lib3ds_file_new();

GLUtesselator *tessobj;

tessobj = gluNewTess();

gluTessCallback(tessobj, GLU_TESS_EDGE_FLAG, NULL);

gluTessCallback(tessobj, GLU_TESS_VERTEX, vertex_fn);

for (int i=0; i<model.ncares; i++){

gluTessBeginPolygon(tessobj, NULL);

gluTessBeginContour(tessobj);

for (int j=0; j<model.cares[i].nverts; j++){

gluTessVertex(tessobj, model.cares[i].verts[j], vertex_data[j]);

}

gluTessEndContour(tessobj);

gluTessEndPolygon(tessobj);

}

gluDeleteTess(tessobj);and in my callbask function i would like to insert those vertex to a .3ds file using lib3ds

void *vertex_fn(){

Lib3dsMesh *mesh;

mech->pointL = vertex_data; // how to recover the coordinates (vertex_data)?

// insert a face after 3 given vertex

// or insert a point corresponding to the vertex?

lib3ds_file_insert_mesh(My3ds, mech);

}thanks