Hi,
I defined a glDepthRange like this
near = 10
far = 500
it means 0 (10) and 1 (500) in transformated depth coordinates…
Do you know how I can get the z depth coordinate for a Z value I give between 10 and 500 as it’s not linear…
Thanks
Mat
Hi,
I defined a glDepthRange like this
near = 10
far = 500
it means 0 (10) and 1 (500) in transformated depth coordinates…
Do you know how I can get the z depth coordinate for a Z value I give between 10 and 500 as it’s not linear…
Thanks
Mat
Have you tried an exponential distribution ?
z = exp ((log(Z)-10)/490)
Or maybe the logarithmic distribution
z = log ((exp(Z)-10)/490)
[This message has been edited by Morglum (edited 05-08-2002).]