efef

errrer

I think the problem you’re experiencing is you have monkey-talk enabled, try this in your Init() function:

glDisable(GL_TALK_LIKE_A_MONKEY);

Hope that helps.

and don’t forget to keep your angle of trajectory greater than 0:

glThrowFeces(45.0f);

b

LOL

ROTFL!

Thanks folks, I needed a good laugh today