View Full Version : Tracing OpenGL

04-18-2001, 10:52 AM
Does anybody know a good way to trace these OpenGL functions so that someone like me can better understand their true meanings, or do I have to take alot of things for granted?

04-18-2001, 11:06 AM
You shouldn't have to take anything for granted. The "True Meanings" of the functions in the OpenGL API are very well documented, especially in the Blue Book (http://www.chapters.ca/books/details/default.asp?mscssid=NBWXETBX3QN39N62V1PU55ND6CAV1F E1&WSID=140433CB99DA7AB74CEBB79C6682F1A8FDF73718&ISBN=0201461404) .

If you really want to see the inner guts of a particular implementation of OpenGL, you can take a look at the "standard reference" implementation (the link is somewhere on www.opengl.org) (http://www.opengl.org)) or you can take a look at Mesa3D (http://www.mesa3d.org/) .

Hope this helps.

04-18-2001, 11:28 AM
You can find a link to the OpenGL specification on this page. http://www.opengl.org/developers/documentation/specs.html

It's a pretty good resource for understanding the guts of OpenGL a bit better.