View Full Version : RGB textures
03-12-2001, 02:42 AM
The format RGB for images is currently used under Linux. Can I find a logiciel under Windows to use this format ?
( I tried with PhotoShop 5 but it doesn't know this format)
With 3Dexploration, this software can read different formats same RGB but can't convert them in RGB format.
Thinks to answer.
03-12-2001, 06:25 AM
03-12-2001, 12:45 PM
I wouldn't use RGB format only because it is hard to edit the image again, unless you saved it in .tga format (or whatever else).
That is the main reason I switched to using .tga files, since it does support Alpha channel, and lots of programs can read in the .tga to modify/edit it.
03-13-2001, 12:16 AM
Yes, but how do read tga textures in OPG programs ? Do you have headers for that, and if yes, where Can I find them ?
03-13-2001, 10:50 AM
There are lots of TGA loading examples. Check out http://glvelocity.gamedev.net/ under code archive, he has a few, and lots more code to help. http://www.opengl.org/discussion_boards/ubb/smile.gif
Nate miller, and Nate Robbins also have code examples, NEHE does also...
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