PDA

View Full Version : Mozes and OpenGL



darketernal
02-07-2002, 01:46 PM
Im searching for OpenGL tutorials (even giving just 1 will do) that are MADE in and for BORLAND. Can you be my Moses and make an exodus with me to the promised land ehm website???

john
02-07-2002, 02:52 PM
Borland is a C/C++ compiler... so... er... you'd want C/C++ tutorials, right? 'course you do.

cheers,
John

darketernal
02-07-2002, 03:25 PM
NO , *waves with staff* , *puts the staff in the nile making it red with blood* , i want tutorial BORLAND code that i don't have to RECODE or do anything, just press F9 and build and execute , and also can make it working if i type it in, in my BORLAND http://www.opengl.org/discussion_boards/ubb/smile.gif

Gavin
02-08-2002, 06:15 AM
So how exactly does borland code differ from the code I write in codewarrior?

Miguel_dup1
02-08-2002, 01:48 PM
What he means is that you go through a different process of creating a workspace in Borland from that of code warrior... I guess that is what he means...
http://home.clara.net/paulyg/ogl.htm

Try that get started...

Do you want to use GLUT? Or Windows libs for the graphical interface...?

Overmind
02-09-2002, 11:44 AM
When you say Borland, do you mean Pascal? For C/C++ you don't have to change anything, but Borland Pascal is quite different from other Pascal implementations.