View Full Version : A standard model format?

06-24-2001, 02:10 PM
I am *trying* to make a strategy game. "Trying" being the key word. http://www.opengl.org/discussion_boards/ubb/wink.gif

At the same time, I'm learning OpenGL. It has been dawning on me that I really need routines for reading in a standard model format, lest I want to write my own 3D modeler, which I don't. Even better, I need some sort of animation system, which I believe is often part of the model format. Can anybody direct me someplace, or at least say how they do their modelling format?? Thanks!!

06-24-2001, 05:04 PM
Lots of people use 3DStudio MAX's .ase file format. You could also look into VRML97. For modellers, unless you want to spend $$ on 3DS MAX (the best), look up Blender and Milkshape3D via google.