I have some images from medical scanners that I want to render.
Essentially, the data comes to me as a 3D array of voxels (typically 512x512x100x2 bytes). Each voxel has a 2 byte value that measures density.
I’ve thought of rendering each voxel as a cube (with transparency that is a function of the voxel’s density) and making a display list of the entire image.
The rendered scan will be rotated, cut and translated by the user.
As a newcomer to OpenGL I am eager for any suggestions, warnings or links to resources that could help.
How could I proceed with rendering medical images?
Would texture maps be suitable? How about surface generation from voxel data?