I have a map editor that displays a large number of objects, disitrbuted over a very large 3D world. The editor has the option of viewing any viewport with several rendering modes, including wireframe and textured.
I am looking for a way to render cube maps in ortho rendering, that just looks good. The cube map should not change size with z-position of the object. I tried disabling GL_TEXGEN_R, but that did not have the desired effect.
In this image, once object is near the origin, and one is high up. I want them to appear the same way in the top view on the right, but the higher object’s cube map is “zoomed in”: