glFanatic
02-20-2002, 01:55 AM
I was curious to what was the better thing these days Per pixel or Vertex lighting.
i'm looking for the best possible solution for image quality but also want decent frame rate (lets say i'm running a geforce 3 or better)
also, if I went the per pixel lighting. Would I have to stick to extensions or I should say how big of a performance difference using core gl functionality vs extensions (concerning per pixel lighting).
and call me an idiot but can you mix vertex lighting and per pixel in the same scene?
oh and while i'm here... i'm trying to make a camera on gl and made a class that relies on gluLookAt.. was wondering what would be more efficient to run the camera. gluLookAt or doing the glTranslate/glRotate etc on the world itself? i'm thinking i should get identical results but thought id ask.[edit: added the last paragraph]
thanks in advance
[This message has been edited by glFanatic (edited 02-20-2002).]
i'm looking for the best possible solution for image quality but also want decent frame rate (lets say i'm running a geforce 3 or better)
also, if I went the per pixel lighting. Would I have to stick to extensions or I should say how big of a performance difference using core gl functionality vs extensions (concerning per pixel lighting).
and call me an idiot but can you mix vertex lighting and per pixel in the same scene?
oh and while i'm here... i'm trying to make a camera on gl and made a class that relies on gluLookAt.. was wondering what would be more efficient to run the camera. gluLookAt or doing the glTranslate/glRotate etc on the world itself? i'm thinking i should get identical results but thought id ask.[edit: added the last paragraph]
thanks in advance
[This message has been edited by glFanatic (edited 02-20-2002).]