A glLineWidth problem.

Hey.
Why doesn’t the glLineWidth procedure work on my lines? It does nothing but leaves the line-width to 1 pixel (I think), even though I type everything else.

Anybody?

what card are u using
check here http://www.gamedeveloper.org/delphi3d/hardware/ for valid line widths for your card

did you embed the glLineWidth procedure call
in glBegin() and glEnd(), if so, surely it
won’t work

Well, suddenly it started working! I don’t know why at all. But, there is now another problem: if i rotate the thick lines, they are drawn as parallelograms and not regular rectangles. Why? it looks stupid!

anybody?