View Full Version : WGL_ARB_pixel_format
10-27-2002, 03:26 AM
Hello, currently in my engine I use the normal wglChoosePixelFormat to find a pfd. What is the diferrence with the arb_pixel_format selector?
wglChoosePixelformat uses an fixed struct and isnt going to change that in a while.. So if you need to ask for newer buffer configurations (PFuffers, FSAA-modes, and a few more) you need to use the new one.
10-29-2002, 11:19 PM
Whats a PBuffer? Sorry for my ignorance on that
10-30-2002, 03:27 AM
A pbuffer is an off screen hw accelerated pixel buffer.
10-30-2002, 04:32 AM
And what could we use it for?
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