Is there anyone out there that is using the freely available Borland C++ Compiler with OpenGL?
I’m looking to develop graphics applications and have had some limited experience with OpenGL and VC++. Since this project is somewhat related to my new job, software-licensing leaves a bit of a question mark – hence looking at the free compiler.
I plan to be using the nehe.gamedev.net tutorials as a basic of my learning, but also was hoping to use the free Borland compiler.
Does anyone know of any good tutorials/books that would cover this setup? Something possibly related to OpenGL and obtaining the lib/header files, etc.
How easy is it to develop applications without the Borland IDE? Are there any free alternatives? I use Eclipse here at work but I don’t know if there is a C++ plug-in or something.
If I don’t have much success with this, my other alternative is to either:
a. Buy a licence of Borland C++ Builder with the IDE
b. Buy a licence of Visual C++ .NET 2003 Standard
c. Buy a licence of Visual C# .NET 2003 Standard and use C# instead
d. Do it in Java using the Java3D API
hi.
since you’re on the subject of using the free Borland C++ 5.5 commandline compiler, I want to know if it has the “scrnsaver.lib” for Windows screen savers. I’ve reinstalled the compiler, but it doesn’t contain the screen saver library file. and it seems that the binary tools cannot convert Visucal C++ 6.0’s scrnsave.lib either. so, is there another way to program win32 screen saver app using this compiler?
lost,