View Full Version : OpenGl + Borland C++ Builder + fullscreen
05-14-2000, 06:40 PM
Anyone know how to set a fullscreen mode in borland c++ builder? windowed mode works great, but i haven't figured out how to set fullscreen http://www.opengl.org/discussion_boards/ubb/frown.gif
05-14-2000, 06:51 PM
Use the ChangeDisplaySettings() function.
05-14-2000, 07:50 PM
*ugh* That was not what i wanted to hear http://www.opengl.org/discussion_boards/ubb/wink.gif
Saw in an earlier discussion something about true fulscreen and (well) false fulscreen..
I prefer the *true* fullscreen option.
*BUT* will i be able to set so called true fullscreen in *nix? (ie. XFree)
If not, then i guess i'll have to stick with the fake one, hehe.
Any comment on this?
05-14-2000, 11:58 PM
First of all, there is no such "false" or "true" fullscreen modes. If an application uses the full screen area, it's a fullscreen app. But glut does not provide any functions to change the screen resolution (at least of what i know ... i'm not using glut). So, if you want to change screen resolution you have to use the functions provided by you OS. However, i don't know what the Unix/Linux etc functions for this is ...
05-15-2000, 07:59 AM
Are you sure about this? I come to think about DirectX and it's windowed mode vs. fullscreen. windowed mode is usually much slower then fullscreen, even if i maximize the window. And how about the mouse cursor and such? Does DirectX just disable it?
Would be glad to be enlightened about this.
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