View Full Version : WinZ???

05-13-2000, 12:34 PM
If I convert the world coords into window coords with gluProject, I get WinX, WinY and WinZ??? WinZ??? How do I use that???


05-15-2000, 02:34 AM
For hidden texture removal maybe?

05-15-2000, 04:04 PM
Winz. it's the hacker's form of windoze. http://www.opengl.org/discussion_boards/ubb/wink.gif
(i mean, it's kewl, dudez, to uze winz http://www.opengl.org/discussion_boards/ubb/wink.gif

speaking seriously (which is the best way to speak, really), winz is a value between 0.0 and 1.0 representing the ratio in the view frustum. ie. all points on the far plane have a winz of 1.0, all points on the near plane have a winz of 0.0, and all points in between have... well... a value inbetween 0.0 and 1.0. http://www.opengl.org/discussion_boards/ubb/wink.gif

(i can't remember if it's linea.r no... it isn't. of course it isn't... shutup, john http://www.opengl.org/discussion_boards/ubb/wink.gif